Pointers & References
Explicit memory access with C-style ergonomics and Rust-native safety.
Mist simplifies Rust’s reference system by using a pointer-style syntax. While the symbols look like C-style pointers, they adhere strictly to Rust’s ownership and borrowing rules.
Basic Syntax
References are defined by placing a * after the type. By default, pointers are immutable (shared). To allow modification of the underlying data, use the mut* modifier.
void increment(i32 mut* value, i32* limit) {
if (value < limit) {
value = value + 1;
}
}Lifetimes
Lifetimes are attached directly to the type before the pointer symbol. This maintains a clean visual flow where the "type-contract" (identity, duration, and mutability) is read from left to right.
public struct Inspector<'a> {
public str'a* target,
public u32'a mut* counter,
}Key Characteristics
- Explicit Intent: The
mut*syntax clearly distinguishes between a reference that can read and one that can write, mapping 1:1 to Rust's&and&mut. - Visual Consistency: Lifetimes (
'a) and mutability modifiers are integrated into the type declaration, keeping function signatures and struct fields compact. - Safety Guaranteed: Despite the "pointer" appearance, the Mist compiler enforces Rust’s borrow checker. You cannot have multiple
mut*references to the same data, and references cannot outlive their owners. - Zero Overhead: Mist pointers are "thin" or "fat" exactly like Rust references; they carry no extra runtime metadata and compile to identical machine code.